"...shooting people is not giving us the answers we want..."
@faceless23025 жыл бұрын
If violence isn't the solution you're just not using enough of it
@Cmonbruh85495 жыл бұрын
Sounds like Aperture science
@averagetboihater83574 жыл бұрын
Americans: im gonna pretend i didnt seen that
@Beregorn884 жыл бұрын
@@faceless2302 Maxim 6 of the Seventy Maxim of Maximally Effective Mercenary
@MrLocurito4 жыл бұрын
USE MORE GUN
@richard_returns_IRL5 жыл бұрын
man if we keep going like this, we are going to bump into parallel universes and quantum mechanics in the tf2's source engine
@Mateusz-rb6xv5 жыл бұрын
Why everywhone has that avatar
@xanious37595 жыл бұрын
some old meme where a bunch of people switched their profile pic to JC Denton from Deus Ex as a big joke
@thegreenfather19785 жыл бұрын
"Gravelpit rollout in 0.5x A press"
@mastermindepsilon95175 жыл бұрын
DIRTY DEEDS DONE DIRT CHEAP
@unflexian5 жыл бұрын
@@thegreenfather1978 SPYCRAB TRANSPORTATION
@RockAndRoll8055 жыл бұрын
Copy paste of a reddit comment I made the other day: "I opened up hammer and measured that soldier's shoulder to the center of his chest is 16 hammer units. The rocket moves at 1100 hammer units per second (68.75 feet per second or 46.875 mph). If we shoot an object exactly 1100 units away, it will take the original one second to get there. Knowing the distance between center and stock rocket firing location, we can use Pythagorean theorem to find the new adjusted distance. √((1100)² + (16)²) = 1100.12. If we divide the answer by 1100, we can find how many seconds it takes. 1100.12 / 1100 = 1.0001. Since TF2 server updates at 16 tick rate (one update every 0.0625 seconds), we can see the time difference isn't even registered in game, thus meaning original is not faster than stock."
@CAMSLAYER134 жыл бұрын
Even if the original hit first it would not be faster anyway. It would be travelling slightly less distance.
@slyseal20914 жыл бұрын
@@CAMSLAYER13 speed is the result of dividing distance by time, so yes it is faster.
@CAMSLAYER134 жыл бұрын
@@slyseal2091 but the rocket would take slightly longer to reach its destination so it'd even out
@slyseal20914 жыл бұрын
@@CAMSLAYER13 No, i phrased that incorrectly, I didn't argue about what rocket hit first, I wanted to correct you on distance being seperate from time.
@sitonthemelon27424 жыл бұрын
Illegal Aliens Speed is a rate. Since the rocket is traveling at a constant speed, any change in distance will be accompanied by a proportional change in time. As a simplified example, let’s say the rocket is traveling at 1 m/s. It takes 1 second to go 1 meter, 2 seconds to go 2 meters, etc. The rocket isn’t any faster if it goes 2 meters instead of 1, because the rate, 1 m/s, is the same.
@AbelmcTrobel5 жыл бұрын
0:20 question formulation 0:24 hypothesis 0:56 prediction from hypothesis 1:03 testing 1:35 analysis 3:28 conclusion 4:25 evaluation So yeah, this is literally science.
@m4rcyonstation934 жыл бұрын
@I SELL SALT fuck you
@hubb80494 жыл бұрын
@@m4rcyonstation93 no u
@lococortes80444 жыл бұрын
*W H Y D O I H A V E T O T H I N K A B O U T T H I S N O W*
@smileguyanimations87764 жыл бұрын
You forgot, The true ending: 4:32
@CHRISTPUNCHER184 жыл бұрын
woahhhh hbro so fucking cool that people can do science about a thing that is not traditionally associated with academic pursuits............... like bro wtf I dont learn this in my science class as school why isnt this more common bro its science waoooh.. shut up
@jamierbb5 жыл бұрын
"Video isn't Frozen" You are an actual genius. This is such a good idea in every way.
@PassTheSnails5 жыл бұрын
It was really distracting but I appreciate the concept. Maybe a more subtle loading icon or a transparent pulsing glowing text would have been more out of the way.
@meme_chef5 жыл бұрын
i mean you can hear that the video is playing lol
@krakowski_62375 жыл бұрын
Sometimes the audio plays while the video is frozen. This usually happens to those with bad internet (at&t or comcast) because audio is either prioritized, or because audio files are simply smaller than video for whatever reason.
@hillwoop91014 жыл бұрын
First time reading that I thought you meant the movie "Frozen"
@The_Viktor_Reznov4 жыл бұрын
@@PassTheSnails "really distracting" - I don't think you should watch any video of such a small thing really distracts you
@Twisted_Logic5 жыл бұрын
I can't believe you actually made me laugh at a Harambe joke in 2019
@vapehut23265 жыл бұрын
same
@bzs43345 жыл бұрын
no matter what topic, if a joke is really good ull laugh
@v_salat5 жыл бұрын
What's a harambe joke? I am not from english-speaking country, so i never heard this joke.
@thegmodguy34115 жыл бұрын
@@v_salat A gorilla that got shot in 2016 in a zoo cause it did something with a child, the child was not hurt I think but the gorilla was.
@v_salat5 жыл бұрын
@@thegmodguy3411 Haha, thank you!
@shounic5 жыл бұрын
hey dudes - since we've actually somehow made it close to 10k subs, i want to take the time to slow down and ask: what would people like to see more of? tf2 design analysis? game mechanics? tutorials on how to get good at the game? more memes? as thanks for taking the time to answer my question, i'll also answer any of your questions :)
@YZYE5 жыл бұрын
shounic these are very interesting my friend, more like this heh
@cs8365 жыл бұрын
The videos on these more niche game mechanics are great, I'd love to see more of them.
@aitormoreton3335 жыл бұрын
Maybe a mix? Game mechanics and general tips and specific tutorials, your videos are tremendously good!
@grits_taste_good4155 жыл бұрын
@@aitormoreton333 Yes!
@fattywap75255 жыл бұрын
Tutorials to git good pls and also more memes
@alula5635 жыл бұрын
The editing and amount of info in this video was amazing, would love to see more of these types of vids!
@meghanachauhan93804 жыл бұрын
are you a gay?
@eugeniaamariei86268 ай бұрын
@@meghanachauhan9380Huh?
@ukedii4 жыл бұрын
My video froze at the "Video isn't frozen" part and i waited for 4 minutes.
@bucketofchicken83253 жыл бұрын
hee LIEEED
@susamogus83313 жыл бұрын
Reeee
@MsMacintosh3 жыл бұрын
Well, isn't that ironic?
@ethanlivemere11625 жыл бұрын
The killfeed names are the real treasure of this video
@TheDankEngineer4 жыл бұрын
Bot04
@caramelldansen22044 жыл бұрын
ben shapiro [kills] libtards? I felt fucking queasy looking at that.
@gibustheinfamous4 жыл бұрын
John Wilkes Booth and Lee Harvey Oswald being the two bots killing John F Kennedy was neat. No AL tho.
@EMOTIONOGRAPHY4 жыл бұрын
@@caramelldansen2204 dumb libtard, get owned with facts, logic, and Ben's lust for AOC's feet
@indireliniköle4 жыл бұрын
Harambe
@cheasy42255 жыл бұрын
i had an unhealthy laugh when i saw the bot getting killed was named harambe
@OmarGarcia-zx2yl5 жыл бұрын
cheasybread and the scouts being zoo keepers
@ALGORITHMTICKLER4 жыл бұрын
That’s not funny. Harambe died for this country, you should show some respect. RIP HARAMBE 🙏
@scoutredcrew11454 жыл бұрын
@@ALGORITHMTICKLER r/woooosh
@xzZZZ7994 жыл бұрын
@@scoutredcrew1145 r/woooosh on you
@alexchao26024 жыл бұрын
cheasybread I quietly cackled when the first bot was JFK
@bag143_4 жыл бұрын
I LOVE that "video isn't frozen" animation, sometimes I have legitimately thought that my video was frozen, and I thought that on this video too, but that animation really helped!
@GenMaj_Knight4 жыл бұрын
Lee Harvey Oswald and John Wilkes Booth: "No American President could ever stand up to this Deadly Alliance!"
@GenMaj_Knight4 жыл бұрын
@River The two bots were named LHO and JWB
@kyledean19663 жыл бұрын
But the presidence they killed were sitting down.
@lavaclayloop39355 жыл бұрын
"So one of the first programmers of team fortress 2's previous job was um.. manager of a waffle house" thank you gaben, very cool.
@Starkillerscat5 жыл бұрын
I really like the visual style with which You present this information to us. It's very clean and smooth. Helps with the attention span
@ex0_cs3 жыл бұрын
Hey! I might have a technical explanation for this; Video game engines usually run (at least) two different update routines during their lifetime, one of them being a fixed update and one of them being an update. I won't go into huge detail here, but fixed update is a loop which runs at a fixed time step (e.g. 50Hz) and is usually tied to the physics engine of the game. The other one, the normal, routine is run as much frequently as possible. This one is only limited by the hardware of your machine, but of course can be limited via vsync or maxfps commands. Physics is resolved in a fixed update, due to how it works. Most of the physical engines work in a way that each physical step, all of your physical objects are moved via their physical properties and only then collision is detected, resolved and corrected. If you made a projectile that would be very small and allow it to travel at high velocity, without having continuous detection for such rigidbody enabled, your collision might even be skipped, because it would just pass through objects easily and never get corrected properly. What this can mean in your case is that your renderer might show two different rockets at two different places, because we can approximate their position based on their current velocity and render them somewhere between now and next step, but your physical engine will resolve these two collisions within a single fixed update, because these projectiles travel too fast and their collision (and correction) occur within a single frame (single fixed update). So pure hypothesis: Assuming you could change your physical step from let's say 50Hz to hundred or thousand times more (5KHz?); besides the fact that your framerate would most likely die, because not much update calls could keep up with this amount of fixed steps; you might be able to reach such a small physical simulation step (e.g. if an object is moved at 1 unit/sec, in each step it would move only 0.0002 units) that should make it possible to register these hits in two separate fixed updates). :) Source: I work as a game programmer for 3 years, but you should be able to confirm these (I simplified a lot for the sake of general audience) by seeing topics such as: en.wikipedia.org/wiki/Physics_engine en.wikipedia.org/wiki/Video_game_programming#Game_structure And so on. :)
@shittinator Жыл бұрын
This is exactly what I was thinking. Clearly the rockets _are_ offset from each other in the Original's favor, but is there ever a circumstance where there is 1 tick of difference between the two, causing the Original to detonate 1 tick faster? The quickest way to get to the bottom of that would probably be to analyze the distance between the two spawn points on Soldier's model, then look at the speed of the rocket, and determine whether a hitbox at the spawnpoint of the Original's rocket would have any advantage at all over Stock. Since the offset gets less relevant the further out the model is, then if it's not relevant at all at even the most contrived example skewed in the Original's favor, it'll never be relevant in any other circumstance. But then things get dicey since the hitboxes in this game aren't points, they're usually large boxes. A hitbox right at the Original's spawnpoint, for almost all intents and purposes, can be thought of as eclipsing the Stock's spawn point as well. There very likely practically isn't a point of impact in the game where the Original has an edge.
@tornike47 Жыл бұрын
after years and years of the video's release, this comment is by far the most underrated with actual info, holy shit
@jmvrАй бұрын
Yeah, most of the Source engine runs at a fixed timestep, with TF2 running at 66 steps per second. And I would hazard a guess and say that TF2 uses some form of continuous collision detection within the Havok physics engine, because otherwise fast projectiles like the Huntsman arrow would pass through things like walls. Maybe there's a case where a small enough timestep could highlight the distance between the Original and stock, but given how the rockets move the same speed, hit the same target, and are an insignificant distance apart, it would make the server unusable in any real world situation (especially now with 100 player servers lol)
@mistyleo2 жыл бұрын
been rewatching tons of tf2 essay/docu style types of videos mainly for background noise. while most of them do fine as that, there are only a few i actually sit down and actually rewatch. and then theres shounic. please dont ever stop making content, regardless of the medium
@imflavo5 жыл бұрын
One of the most underated tf2 youtubers out there
@Ommelanden5 жыл бұрын
Obviously to be as effective as possible you play the spectator class
@f4ust-wn5 жыл бұрын
but of course -t
@bucketofchicken83254 жыл бұрын
Smh these noobs playing soldier 🙄 spectator is the sixes meta you idiot
@thexylophone3 жыл бұрын
We thought we were waiting for the Heavy Update, but we really haven't been waiting for anything, we have a Spectator update, we just can't see it because it's spectating us
@GetOffUrPhone5 жыл бұрын
I love how its 2019 and people still make Vids about this game, major props
@astre095 жыл бұрын
the game is immortal
@ender35305 жыл бұрын
And for a very small mechanic
@buddhapest5 жыл бұрын
and the videos still get a hundred thousand views in a couple of days.
@EpicMiniMeatwad5 жыл бұрын
prop_physics
@Juunebug_4 жыл бұрын
@@EpicMiniMeatwad prop_dynamic
@DerUberStern4 жыл бұрын
"Since shooting people isn't giving us the answer, maybe shooting a wall will." Ah. American logic.
@snomandonly4 жыл бұрын
WAD YOU SAY ABOUR AMERICA, I MIGHT HAVE TO RESORT TO GUN IF YOU DONT STOP TALKING YOU FRENCH SPY
@DerUberStern4 жыл бұрын
**pole vaults away on baguette**
@uhhhhhhhhhhhhhhhhhhhhhhhhidk4 жыл бұрын
@@DerUberStern *rocket jumps towards you with an rpg*
@halftime9194 жыл бұрын
@@snomandonly **Snort Snort**
@krebgurfson57323 жыл бұрын
for that you don't get covid vaccine
@greasehardbody40185 жыл бұрын
This is really interesting and the editing and graphics are incredibly well done. It's the type of content I'd expect from a channel with 1m+ subs.
@tomthestone14705 жыл бұрын
4:06 That indication is a *_BRILLIANT_* idea
@DEWILL5 жыл бұрын
As always, top-notch video.
@ipaqmaster5 жыл бұрын
We'd have to dive into the source spaghetti to learn more about how it deals with two-rockets-one-target-one-tick conflict resolution. I really like the Discovery involving first and last people joined with first and people last players joined (playerEnt spawned?) because that makes sense. Perhaps it has something to do with the rocket splash damage routine? Though, you'd think it to share the grenade launcher's explosion code. Maybe not though. 🍝
@grits_taste_good4155 жыл бұрын
This video quality is unbelievable. Amazing video/explaining!
@zivanara17815 жыл бұрын
maybe have the 2 soldier bots the same distance from a target between them? that way you could see the rockets individually. the distance wouldnt matter since is would be the same
@DeOxygenation_5 жыл бұрын
Or have 2 separate targets and each soldier shoot at 1. Who ever shows up in the kill-feed first, is the fastest.
@noway28315 жыл бұрын
Maybe stock shoots faster (along its axis) such that both it and the originals' rockets meet at an apex. Try testing it with the heavy 2x closer, or father away.
@abelknecht49435 жыл бұрын
He should try this with pyro reflecting multiple rockets, because then you can exaggerate the starting offset
@bugjams5 жыл бұрын
That would theoretically give the Stock an advantage over the Original. At least, at very long ranges. Maybe the devs thought it was okay since very few maps have long enough open areas for the speed difference to matter that much. Or they thought it would be balanced since it’s harder to hit enemies at long distances since they can see the rocket coming and move.
@PoKeKidMPK15 жыл бұрын
@@bugjams but if its at an angle that would have given it a disadvantage if the speed was the same, wouldnt giving it a faster speed balance it out? it must travel farther so giving it a speed boost that becomes irrelevant due to the angle wouldnt make sense for it to be an advantage.
@bugjams5 жыл бұрын
@@PoKeKidMPK1 Which is why it said it would give the stock an advantage at longer ranges, where it's higher speed would have more of a noticeable effect.
@PoKeKidMPK15 жыл бұрын
@@bugjams but its traveling farther rather than shorter or even, so it reaches at a similar time of shorter distance but slower speed.
@kaws62315 жыл бұрын
I thought that the rocket launcher simply made it fly forward at the same speed as the original while also going horizontally until it reached the center?
@bugjams5 жыл бұрын
Horizontally would mean it would have farther to travel. Do Pythagorean’s theorem. If the Original’s trajectory represents the flat part of a triangle, whereas the stock represents the diagonal line above it, the diagonal line is always longer - aka, a farther distance. This would mean to reach the target at the same time, the Stock’s rockets would actually have to travel slightly faster, giving it an advantage over the Original at a long enough distance.
@pulsartsai77765 жыл бұрын
@@bugjams When shooting directly at your target along, let's say, the x axis the rocket launcher does not have any advantage no matter the distance, since the velocity of both rockets along the x axis remains the same, so they reach the target during the exact same time. The additional velocity that the rocket launcher's rockets possess is directed along another axis, thus it doesn't affect the time it takes for a rocket to travel a set distance along the x axis.
@thesaltgod Жыл бұрын
@@bugjams Pythagorean theorem works for real world triangles, but here it's significantly more likely that stock rockets travel forward at the same speed as Original rockets, but *also* move themselves closer to the crosshair as they travel, making them arrive at the same time regardless of the distance. Or, in other words, stock travels faster to negate the difference of distances.
@jmvrАй бұрын
@@thesaltgod and funnily enough, the current difference between Stock and Original is more insignificant at further distances, so it would be practically the same at sufficiently long distances. It would only be noticeable at much closer ranges, but it wouldn't matter in game.
@Bapll2 жыл бұрын
Thanks for doing the "video isn't frozen" thing. Such a simple thing, but quite helpful.
@Jas-iu3by5 жыл бұрын
There's a better way to figure it out You just have to create a new map, at which 2 bots are spawning in DIFFERENT locations. Both bots have a wall in front of them, around 500-1000 hammer units away. Each wall (if being more certain, func_button, not a wall) has output, that deletes second wall, so second rocket can't hit it. That means that if original's rocket hits first wall, stock rocket launcher's wall will disappear, and stock rocket will continue to fly. Btw, the bigger distance between each wall and bot, the better results will be received!
@Wyi-the-rogue Жыл бұрын
Haha time for the rockets to somehow turn into probability waves
@youtubeuniversity3638 Жыл бұрын
Add after each wall a wall that resets the vanished wall to make rrtesting easier.
@jmvrАй бұрын
Actually, I would think that further distances wouldn't do much, because the rockets travel at a fixed speed, so if the small margin is insignificant at a small distance, it'd be insignificant at a larger distance as well
@definetelykosakukawajiri84654 жыл бұрын
Scouts: Zookepers Engineers: Harambe
@B----------------------------D5 жыл бұрын
It's obvious that they both go at the same speed forward, one is just offset to the right and slowly moves to the centre in addition to going forward; it's moving diagonally, but from two different vectors.
@userPrehistoricman5 жыл бұрын
Yes, that is obvious.
@Arch-Tau5 жыл бұрын
This would mean that one speed is higher than another.
@bugjams5 жыл бұрын
But unless the diagonal line started at a spot slightly closer to the target, it would have to travel farther to reach the target. Maybe we could check to see where the rockets spawn? Between the Original and the stock, does the stock perhaps spawn the rocket to the side, and slightly forward? But then again, if it did that, it would be objectively better at close range and objectively worse at longer range.
@B----------------------------D5 жыл бұрын
@@Arch-Tau yes, but the faster one has equally more distance to travel, and once it reaches the centre point, both speeds become equal, since only forward motion remains. I was also referring to the speed at which the projectile reaches the target.
@Arch-Tau5 жыл бұрын
@@B----------------------------D Are you talking out of your ass or is this actually how the rockets work?
@maxresdefault_5 жыл бұрын
I’ve learned so much today. Nice visuals in the explanations, I love the black on white minimalistic look of the diagrams
@staryoshi065 жыл бұрын
If we turn this into a two-dimensional physics problem: say that the rocket's velocity from the soldier is the x-velocity. On both rocket launchers, the x-velocity is the same. However, the y-velocity is different. So the rockets have the same x-travel time, but the stock launcher also travels in the y-direction.
@SkyraM5 жыл бұрын
@august elmelund nielsen made sense for my brain, but if it doesnt work for you, just think about it as if both rockets are 2 balls in a pipe. You can lift the pipe around and carry it in a straight line (the direction toward the target that the rockets are traveling in), and the balls can move around sideways in the pipe at the same time. The speed the pipe is going towards the target is the same, but the balls might move at different speeds sideways in the pipe. Ultimately the stock rocket might be traveling at a higher magnitude speed, but in the direction of intended travel, both travel the same speed. Which means it might be worth testing if you can hit closer targets faster with the stock rocket launcher before the paths merge by aiming slightly off centre?
@verbosed5 жыл бұрын
Amazing video quality, great production value for such a small channel
@NathanBoehm4 жыл бұрын
I really, really, really like this thumbnail.
@JustAJAG3 жыл бұрын
I like it too
@FarazP5 жыл бұрын
Awesome video! Your animation and compositing is on-point.
@matthewstark90715 жыл бұрын
Banger of a video, subbed
@theoddone39382 жыл бұрын
Correction in melee the higher port will get the grab, lower port will skip a frame tho
@archivehans5 жыл бұрын
The kikphips of tf2 Intese waiting for the cross over
@podporWidelec5 жыл бұрын
@Shallex Klikphilip is a youtuber, who has a channel about CSGO
@danke_boi5 жыл бұрын
Specifically his channel 3kliksphillip, his other two channels are for other games
@rodrigomedeirosdasilva69154 жыл бұрын
@Shallex kilskphipli?
@valrunk4675 жыл бұрын
This video has amazing production. Very great job
@bootmii985 жыл бұрын
Melee weapons use the environmental collision routines. This buffs Spy and allows the Disciplinary Action to function (though see the Crossbow).
@peterwashere39695 жыл бұрын
Please make more of these! I felt like I was watching a documentary
@OCabbage5 жыл бұрын
Tf2's hit reg is...odd to say the least. The issue you were running into with the rockets exploding on one of the soldiers is something that happens quiet often in normal gameplay with all projectiles. Rockets blow up on contact with an entity even if they're on your team, this happens with most of the games projectiles such as the sniper's jarate. Melee hits also suffer from this. Anywho this was an informative vid and it does bring up a great question as the original should have a faster rocket.
@AllahWarrior4 жыл бұрын
As soon as you started talking about SSBM, I subbed and turned on notifications.
@Usulcardo5 жыл бұрын
Seriously, your videos are some of the most interesting and original (lol u git da joke lad?) on the TF2 youtube game out there. Keep it up, bruv
@derkommissar49865 жыл бұрын
Lmao "original" xD
@DillyThePickley5 ай бұрын
Good video! Btw, W for the Cave Story music in the background. That's a great game.
@lmao96924 жыл бұрын
Personally, I prefer the Original. It has a very appealing look, it's quite fun to play with, and it can fire straight instead of slightly to the left. Oh yeah, the rocket launcher is nice too.
@Dark_Pulse2 жыл бұрын
can I just say I greatly appreciate the "Video is not frozen" box? more people need to do that, its very thoughtful
@mochathought3 жыл бұрын
2:20 is probably engineer hell
@buffbear78904 жыл бұрын
lol i saw the melee clip in the preview and thought my youtube bugged out since i also play a lot of melee and wasnt expecting to see it on a tf2 video
@MaxTheSwagMasterC5 жыл бұрын
I really really really like this thumbnail!
@EyeOfJanuary4 жыл бұрын
Bullets and projectiles come out of the between of your eyes. So, they move at the same speed.
@peanut2115 жыл бұрын
Hey dude, great video and all. I just wanted to ask if you could make the video dark mode friendly next time.
@thisisturtim5 жыл бұрын
ur eyes weak smh
@enricocampbell6435 жыл бұрын
God tier editing, keep up the good work
@refoliation4 жыл бұрын
I've always wondered about this. Does the stock RL's trajectory ever fully intersect the 'crosshair line'? If you had a map that was just a maximally vast box and aimed your stock crosshair at a target that was miles away, would it eventually hit that wall, but to the left of the crosshair (because it had enough time to intersect with your crosshair line and move to the other side of it)? OR - Does the stock RL not really shoot in straight lines? Maybe they kind of 'cheat' it and while it starts out from the right side of your crosshair line, it actually curves until it is eventually in line with the crosshair?
@b-chroniumproductions31774 жыл бұрын
Yeah, that's a good question. Realistically, it would intersect with the 'crosshair line' at some point, which is why real life rocket launchers have a crosshair/sight with range adjustment.
@commscan3146 ай бұрын
It's probably logarithmic and asymptotic to the crosshair's line of sight.
@frhn7074 жыл бұрын
Nice one naming the heavy JFK
@drook14825 жыл бұрын
This guy litteraly puts a jfk assasination joke and i like it
@Scottmac04vid4 жыл бұрын
This guy is the mad scientist of tf2 And I love it
@TrickyTri4 жыл бұрын
Why is video frozen
@hikariatearu40285 жыл бұрын
1:04 Thus Begins -John Doe- Soldier's massive killstreak and the death of thousand conscripted Hoovies
@MrHeliMan5 жыл бұрын
Is the original faster than the stock rocket launcher? Short story - No. Long story - Nah.
@boppe22354 жыл бұрын
Summary: Nadda
@Mopsikus4 жыл бұрын
Longer story - NEIN NEIN NEIN
@phillippi24 жыл бұрын
One thing to take into account; spawning in the Source Engine is a process. You can see part of this in the video. When the engineer is spawned, it starts at the same orientation as the world. Then it's rotated to the orientation of the spawn entity. (This is before it actually shows up.) Finally, the scripts are loaded. The same goes for rockets. The only time this is not the case is with hitscan
@sirultim86434 жыл бұрын
Try spawning the bot after they shoot.
@CapemanProducti0ns4 жыл бұрын
I'm pretty sure that the distance of difference is so small that the target's breathing idle animation impacts on whichever rocket touches it first. To visualize this: close up, slow motion, unhide hitboxes and watch how the target's arm moves forward when exhaling and inwards when breathing in. So when the diagonal rocket is fired at a certain time it will collide with the forward arm first despite the original having arrived at the scene first but missing the arm and instead going for the chest that is still further ahead.
@toroko25 жыл бұрын
What cave story remix is this tho.
@shounic5 жыл бұрын
Cave Story 3D - Grand
@toroko25 жыл бұрын
@@shounic thanks
@ikagura5 жыл бұрын
I discovered Cave Story thanks to TF2
@ayui694 жыл бұрын
The montage is so clean thanks for the vidéo man :D
@ayo40634 жыл бұрын
2:16 R.I.P (look at killfeed)
@goldencheeze3 жыл бұрын
i see you are a man of culture and chose cave story music for this video very based and good useful info as always and the dev commentary edits at the end are always fun
@bubblewrap88235 жыл бұрын
Did you try the host timescale command with hitting an enemy?
@userPrehistoricman5 жыл бұрын
Does TF2 perform ticks at same rate when the timescale is turned down? If so, then the in-game time between ticks should be more accurate and could discern which is closer to the target.
@PoKeKidMPK15 жыл бұрын
some videos have shown slowed down testing of things such as rockets traveling and reload speed, but nothing was different from it, basically the same as what was shown in this video but slower of course. the rocket are shown to disappear at the same time.
@chesty00165 жыл бұрын
Man this video is true quality! Hope u get more subs
@NafedalbiFilms3 жыл бұрын
2:10 😐 😑 😐 🙁 😞
@hyperdreamer93075 жыл бұрын
props for the cave story music
@helluvaboss_tv5 жыл бұрын
very interesting vid btw at 1:01 are you hinting that you want to build a right wing audience or is this just a meme?
@Lico5512.5 жыл бұрын
Almost certain it's a meme
@tudedude57935 жыл бұрын
its just a spin on the "ben shapiro OBLITERATES libtard with facts and logic" meme from last year, which in itself was mocking KZbin titles of videos featuring Ben Shapiro. The meme itself is actually against Ben, although he acknowledged it a while back
@notoverwatch69914 жыл бұрын
Yes, he obviously wants to build a right wing gamer nation.
@federicobinaghi81185 жыл бұрын
Damn, good visuals and explanation bruh!
@Wanking_wanker4 жыл бұрын
1:02 “Ben Shapiro, libtards” oh 😳
@anthonygaff13032 жыл бұрын
I appreciate the "Video isn't frozen" part
@badgercode5 жыл бұрын
What if the original's rockets are slightly slower?
@Goodroosters5 жыл бұрын
I think it'd be noticed at longer ranges pretty easily
@badgercode5 жыл бұрын
Yeah that's true
@Monody5127 ай бұрын
Adjusting the host_timescale doesn't make the step size smaller, so the rockets appear to explode simultaneously because the difference between them was far less than a tick. _Theoretically_ the Original is faster, but not by any meaningful amount. I could see it _maybe_ amounting to a single tick difference on cross-map shots, but that's it.
@Vakhel4 жыл бұрын
Something I’m surprised about is a lot of people don’t know but the original/classic is the rocket launcher from quake
@ThatNerdGuy04 жыл бұрын
i love that video isn't frozen thing, i wish more youtubers would use it
@henryoppenheimer4 жыл бұрын
Loving the Cave Story music!!
@gregtheflyingwhale5 жыл бұрын
Do NOT try to find a logic in a game in which heavy kills you after you run behind the wall!
@FunCraftentertiamen4 жыл бұрын
Man, these videos are simply genius.
@manchmalpfosten81335 жыл бұрын
Man i can really appreciate that "Video isn't frozen" box
@kingkrispy52895 жыл бұрын
1:51 the moment I try to watch something that doesn’t involve melee I get melee Naw I’m kidding this video seems good
@bingus_violet4 жыл бұрын
Something about the background music put me at peace Then i realized its cave story
@FiksIIanzO2 жыл бұрын
Hypothesis: just like with killcam speed, rockets do not have any "inherent" speed - instead, their speed is calculated from the distance between target raycast and an arbitrary (but common) point, like player's position, and then adjusted for rocket's trajectory, IE Real speed / real distance = calculated speed / calculated distance. I believe something similar was done in Doom and that kind of transformation is done all the time in gamedev
@xCapetf25 жыл бұрын
The video basically asked the question which rocket hits the target faster not which rocket flies faster. The reason you didn't find the answer is that when you increase the target distance you also decrease the difference between the original rocket and the rocket launcher rocket, making them more likely to hit the target at the same time. The closer the target, the more likely the original will kill the target, but only if the soldiers are looking the same direction. This though, is only when the rocket launcher always shoots straight to the crosshair. Could you look more into how the rocket launcher shoots at the crosshair at different distances?
@menddyy11734 жыл бұрын
YOOOOOOOOOO MY MAN DROPPING A MELEE REFERENCE MID TF2 VIDEO? i love you and i am now subbed thank you for being a melee man melee person
@fnln3011 Жыл бұрын
Rockets always exploding in contact with friendly projectiles = frustration fortress
@casualworks-5 жыл бұрын
I love the little tidbits in the player names.
@CIA8715 жыл бұрын
More KZbinrs should use that "video isn't frozen" animation when having the video pause like that.
@emerson-biggons70783 жыл бұрын
Funny thing about diagonals, yes they are literally longer but if you are to compare it like a triangle the farther away the target the less the distance matters and it becomes mathematically insignificant and might as well be the same distance.
@Felix-Felix2 жыл бұрын
You're like the Pannen of TF2. Can't wait for Parallel Universes.
@deadlyhoneyduw3464 жыл бұрын
After 7000 hours and 10 years of playing tf2... this is the only tf2 channel I care to sub to. You are extremely intelligent my friend!
@lordmarum4 жыл бұрын
I really love your infographics!
@Dabadi48345 жыл бұрын
Damn the editing is so good!
@Etriax2 жыл бұрын
Props to my man for the rotating video not frozen box